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	<title>The Magic Lampoon &#187; Contest Entries</title>
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		<title>Planeswalkers Vs. Plainswalkers</title>
		<link>http://magiclampoon.com/blog/2008/12/16/planeswalkers-and-plainswalkers/</link>
		<comments>http://magiclampoon.com/blog/2008/12/16/planeswalkers-and-plainswalkers/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 13:30:44 +0000</pubDate>
		<dc:creator>Staff</dc:creator>
				<category><![CDATA[Contest Entries]]></category>
		<category><![CDATA[V. Wedge]]></category>

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		<description><![CDATA[Planeswalkers vs. Plainswalkers
Five exist vs. Three exist
Funky new card frames vs. Funky old card frames
Mentioned on Tarmogoyf vs. Mentioned on a Homelands card
Hosed by Vindicate vs. Hosed by worst card of all time
Are legendary vs. Are in Legends
Ajani Goldmane has a huge axe vs. Zodiac Rooster is a huge cock
Have had a theme week vs. Due soon, most likely
Will [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><strong>Planeswalkers vs. Plainswalkers</strong></p>
<p align="left">Five exist vs. Three exist</p>
<p align="left">Funky new card frames vs. Funky old card frames</p>
<p align="left">Mentioned on Tarmogoyf vs. Mentioned on a Homelands card</p>
<p align="left">Hosed by Vindicate vs. Hosed by worst card of all time</p>
<p align="left">Are legendary vs. Are in Legends</p>
<p align="left">Ajani Goldmane has a huge axe vs. Zodiac Rooster is a huge cock</p>
<p align="left">Have had a theme week vs. Due soon, most likely</p>
<p align="left">Will appear in future sets vs. Very well might</p>
<p align="left">Have feet in their text box vs. Are superior in this regard</p>
<p align="left">Three abilities vs. One&#8217;s all they need, baby</p>
<p align="left">Took months of design tweaks vs. It&#8217;s possible</p>
<p align="left">Sounds like &#8220;plainswalkers&#8221; vs. IS &#8220;plainswalkers&#8221;</p>
<p align="left">According to the flavor text on Planar Void: &#8220;Planeswalking isn&#8217;t about about walking. It&#8217;s about falling and screaming&#8221; vs. Is totally about walking</p>
<p align="left">BONUS PLAINSWALKER TRIVIA:</p>
<p>- If you were to gather one of every plainswalker printed and put them end to end, they would reach almost 11 inches. There are three plainswalkers.</p>
<p>- The combined power of the three plainswalkers is 6, which is yours for the low, low price of 7WWWG.</p>
<p>- Wizards of the Coast recomissioned the artwork for Blinking Spirit&#8217;s reprint since the original led players to believe the creature had flying. For similar reasons, Mistmeadow Skulk&#8217;s reprint will have recomissioned art as well.</p>
<p>- The reminder text on the 9th Edition Mind Bend says that you may change &#8220;&#8216;forestwalk&#8217; to &#8216;plainswalk.&#8217;&#8221; In 10th Edition, they changed the reminder text to read &#8220;&#8216;forestwalk&#8217; to &#8216;islandwalk.&#8217;&#8221; This was a very purposeful change and likely reflected designers&#8217; wishes not to tell new players the best possible use for Mind Bend.</p>
<p>- Game-finishing fatties have already been printed with trample, vigilance, flying, protection, haste, double strike, shroud, and indestructible; experts predict one with plainswalk as early as January 2012.</p>
<p>- The ratio of cards with plainswalk to cards that mention plainswalk is 3:3. The only lower ratio is that of Bands With Other, which stands at 0:8. No announcement has yet been made regarding Wizards&#8217; plans to release a powerful group of cards that are homonymic with Bands With Other.</p>
<p><em>- Dec. 9, 2007</em></p>
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		<slash:comments>6</slash:comments>
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		<title>Magic Gains Sentience Or An Idea Of Identity Through Agent Of Infinite Looped Nests Of Complexity</title>
		<link>http://magiclampoon.com/blog/2007/12/08/magic-gains-sentience-or-an-idea-of-identity-through-agent-of-infinite-looped-nests-of-complexity/</link>
		<comments>http://magiclampoon.com/blog/2007/12/08/magic-gains-sentience-or-an-idea-of-identity-through-agent-of-infinite-looped-nests-of-complexity/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 14:13:31 +0000</pubDate>
		<dc:creator>Staff</dc:creator>
				<category><![CDATA[Contest Entries]]></category>
		<category><![CDATA[John Koziar]]></category>

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		<description><![CDATA[If we agree with the argument that consciousness is defined as the ability for a structure within a system, through self-referentiality, to affect that system through its meaning or non-meaning, as documented to a Pulitzer&#8217;s-worth of success by Douglas R. Hofstadter in his book &#8220;Gödel, Escher, Bach: an Eternal Golden Braid,&#8221; then, with the specific [...]]]></description>
			<content:encoded><![CDATA[<p>If we agree with the argument that consciousness is defined as the ability for a structure within a system, through self-referentiality, to affect that system through its meaning or non-meaning, as documented to a Pulitzer&#8217;s-worth of success by Douglas R. Hofstadter in his book &#8220;Gödel, Escher, Bach: an Eternal Golden Braid,&#8221; then, with the specific advent of Planeswalkers as a card type, the game of Magic has been transformed from a basically meaningless though utile system to a sentience of limited consciousness, announced Wizards spokeswoman Tina Gaffney on Wednesday.</p>
<p>Wizards&#8217; Centre for Consciousness Studies within Entertainment-based Systems (CSES) has long been the black sheep of R&#038;D because it has been policy since the game&#8217;s inception to avoid consciousness. But after many years of debate, consciousness has finally been introduced in a very careful and controlled way.</p>
<p>&#8220;It was felt that players would fear consciousness within the gaming system,&#8221; Gaffney said, &#8220;that they would perceive it as competing with their specialness as sentient beings.&#8221;</p>
<p>But now it is thought that the philosophically-enlightened player can accept that there is no difference between their &#8220;self&#8221; and that of a cow or a mathematical system, except the level of complexity, she added. </p>
<p>Mark Rosewater told reporters Saturday, &#8220;As a designer, it has always been my dream to create a gaming system that was capable of stimulus-response reactions and possessed an idea of &#8217;self&#8217; or I-ness through inter-referentiality and/or infinite looped nests of complexity.&#8221;</p>
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