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	<title>The Magic Lampoon &#187; John Koziar</title>
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	<link>http://magiclampoon.com/blog</link>
	<description>Best damn Magic: the Gathering humor site ever</description>
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		<title>Magic Gains Sentience Or An Idea Of Identity Through Agent Of Infinite Looped Nests Of Complexity</title>
		<link>http://magiclampoon.com/blog/2007/12/08/magic-gains-sentience-or-an-idea-of-identity-through-agent-of-infinite-looped-nests-of-complexity/</link>
		<comments>http://magiclampoon.com/blog/2007/12/08/magic-gains-sentience-or-an-idea-of-identity-through-agent-of-infinite-looped-nests-of-complexity/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 14:13:31 +0000</pubDate>
		<dc:creator>Staff</dc:creator>
				<category><![CDATA[Contest Entries]]></category>
		<category><![CDATA[John Koziar]]></category>

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		<description><![CDATA[If we agree with the argument that consciousness is defined as the ability for a structure within a system, through self-referentiality, to affect that system through its meaning or non-meaning, as documented to a Pulitzer&#8217;s-worth of success by Douglas R. Hofstadter in his book &#8220;Gödel, Escher, Bach: an Eternal Golden Braid,&#8221; then, with the specific [...]]]></description>
			<content:encoded><![CDATA[<p>If we agree with the argument that consciousness is defined as the ability for a structure within a system, through self-referentiality, to affect that system through its meaning or non-meaning, as documented to a Pulitzer&#8217;s-worth of success by Douglas R. Hofstadter in his book &#8220;Gödel, Escher, Bach: an Eternal Golden Braid,&#8221; then, with the specific advent of Planeswalkers as a card type, the game of Magic has been transformed from a basically meaningless though utile system to a sentience of limited consciousness, announced Wizards spokeswoman Tina Gaffney on Wednesday.</p>
<p>Wizards&#8217; Centre for Consciousness Studies within Entertainment-based Systems (CSES) has long been the black sheep of R&#038;D because it has been policy since the game&#8217;s inception to avoid consciousness. But after many years of debate, consciousness has finally been introduced in a very careful and controlled way.</p>
<p>&#8220;It was felt that players would fear consciousness within the gaming system,&#8221; Gaffney said, &#8220;that they would perceive it as competing with their specialness as sentient beings.&#8221;</p>
<p>But now it is thought that the philosophically-enlightened player can accept that there is no difference between their &#8220;self&#8221; and that of a cow or a mathematical system, except the level of complexity, she added. </p>
<p>Mark Rosewater told reporters Saturday, &#8220;As a designer, it has always been my dream to create a gaming system that was capable of stimulus-response reactions and possessed an idea of &#8217;self&#8217; or I-ness through inter-referentiality and/or infinite looped nests of complexity.&#8221;</p>
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		<title>Wizards To Make Flavor Text Easier To Understand</title>
		<link>http://magiclampoon.com/blog/2007/10/31/wizards-to-make-flavor-text-easier-to-understand/</link>
		<comments>http://magiclampoon.com/blog/2007/10/31/wizards-to-make-flavor-text-easier-to-understand/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 22:06:02 +0000</pubDate>
		<dc:creator>Staff</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Flashbacks]]></category>
		<category><![CDATA[John Koziar]]></category>

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		<description><![CDATA[Originally ran Oct. 9, 2006
RENTON, Wash. &#8212; Wizards spokeswoman Tina Gaffney announced Monday that flavor text is to be &#8220;dumbed-down&#8221; for future core set expansions.
&#8220;We&#8217;ve been dumbing down the mechanics for years, but we recently realised that the flavor text expected a level of intelligence in the players which was inconsistent with the stupidity we [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Originally ran Oct. 9, 2006</strong></p>
<p>RENTON, Wash. &#8212; Wizards spokeswoman Tina Gaffney announced Monday that flavor text is to be &#8220;dumbed-down&#8221; for future core set expansions.</p>
<p>&#8220;We&#8217;ve been dumbing down the mechanics for years, but we recently realised that the flavor text expected a level of intelligence in the players which was inconsistent with the stupidity we assume for core sets,&#8221; Gaffney said.</p>
<p>Certain types of flavor text, such as real-world quotations, are to be excised completely.</p>
<p>&#8220;We can&#8217;t assume that magic players can read at a fourth-grade level &#8212; it&#8217;s undemocratic,&#8221; Gaffney told reporters Monday.</p>
<p>Some reminder text will also have flavor text, so as to limit confusion, Gaffney said.</p>
<p>Anaconda, the quintessential green swampwalker, will read:</p>
<p><em>This creature has swampwalk because it&#8217;s a snake that can swim underwater. So if your opponent has swamps, it can swim through them to avoid detection.</em></p>
<p>Gaffney offered a few other examples:</p>
<p><strong>Blinding Angel<br />
</strong>3WW<br />
Creature &#8211; Angel<br />
2/4<br />
Flying because it has wings. <em>(This creature can&#8217;t be blocked except by creatures with flying.)</em><br />
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.<br />
<em>This is because the angel temporarily blinds the opponent&#8217;s creatures, and they can&#8217;t see where they&#8217;re going to attack you.</em></p>
<p><strong>Telepathy</strong><br />
U<br />
Enchantment<br />
Your opponents play with their hands revealed.<br />
<em>This is because your hand represents your mind as a wizard, and telepathy, which is a big word, means that you can read people&#8217;s minds: So, you can see their hands!</em></p>
<p>A few other cards will be removed from the set because they can&#8217;t be justified from a flavour standpoint, Gaffney said. &#8220;It just doesn&#8217;t make sense that Beast of Burden grows when you have more creatures in play, so we cut it,&#8221; she said.</p>
<p>&#8220;Oh and Storage Matrix. Who knows what a matrix is anyway?&#8221; she said.</p>
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